What each one does:
- cooking: group buffs
- alch: healing, ofc
- bs: weapons, heavy armor
- tail: light armor, boots, gloves, belts
- JC: rings, amulets
- insc: tats, glyphs, scrolls
- ench: wands, staves, all that jazz
Approach 1: standard d&d
Approach 2: fallout style
There are a finite number of important items: weapon, armor, implement, etc. But they have lots of upgrade potential.
Armor
Cloth
Leather (light)
Slots:
- primary material
- reinforcement
- lining
Material
- Rank 0
- Ordinary leather/hide/fur
- Rank 1
- Basilisk hide:
- Displacer beast
- Rank 2
- Catoblepas hide: negative energy resist
- Hydra hide: regeneration
Reinforcement
- Rank 0
- Chitin (giant insects/arthropods): bonus hardness
- Staghorn: slashing resist
- Rank 1
- Giant Scorpion chitin: poison resist
- Prismatic Beetle Swarm shells: hypnotic pattern
- Rank 2
- Bulette Scale: burrow speed
Lining
- Rank 0
- Fur, etc
- Rank 1
- Harpy feather
- Winter wolf fur: cold resist
- Rank 2
- Rank 3
- Roc feather: flight